Mini Sudoku

Mini Sudoku is real sudoku with the grid shrunk: 4×4 boards divided into 2×2 boxes, then 6×6 boards with boxes three cells wide and two tall. The deduction is identical to the full-size game — every row, column and box takes each digit exactly once — but a whole puzzle fits on a phone screen without pinching, and even the hardest board resolves in a few minutes. It's an ideal on-ramp if 9×9 sudoku intimidates you, and a satisfying speed format if it doesn't.

Play is entirely tap-driven. Selecting a cell highlights its row, column and box so you can scan for conflicts at a glance; the keypad writes digits, Erase removes them, and each valid placement scores points. Place a digit that contradicts something already on the board and it flashes red, costing one of three allowed mistakes — the third ends the attempt. A hint button can write a correct digit into a stuck cell, and you carry a small stock of free hints.

The 200-puzzle campaign is a genuine curve: the first handful of 4×4 boards are nearly complete when you arrive, mid-campaign puzzles move to 6×6, and the expert stretch strips out up to eighteen digits per board. Your puzzle number and a running solved count are stored locally, so the game reopens exactly where you stopped.

How to play Mini Sudoku

If you've ever filled in a sudoku, you already know this game — only the grid is smaller.

  1. Tap any empty cell to select it; its row, column and box light up so you can see what's already taken.
  2. Tap a digit on the keypad to write it in. Printed starter digits are fixed and can't be overwritten.
  3. Keep every row, column and box repeat-free: boxes are 2×2 on the 4×4 grid and 3-wide-by-2-tall on the 6×6 grid.
  4. If a placement clashes with an existing digit, it flashes red and burns one of your three mistakes — the board tracks them at the top.
  5. Use Erase on any digit you placed that turned out legal but doubtful, before it snowballs into contradictions.
  6. Fill the final cell with the board complete and conflict-free to solve the puzzle and advance to the next number.

Tips and strategy

  • Start with the fullest row, column or box — on these small grids one unit is often a single digit away from complete, which gives you a free, risk-free placement.
  • Use elimination on cells, not just units: if a cell's row, column and box together already show all but one digit, that last digit is forced.
  • On 6×6 boards, remember the boxes are wider than they are tall — a digit's box-mates span three columns but only two rows, which trips up 9×9 habits.
  • Only clashes cost mistakes. A digit can be legal-right-now but still wrong for the final solution, so when a chain of placements starts feeling forced, erase back to solid ground instead of pushing on.
  • Never guess at two-candidate cells while you still have forced moves elsewhere — every solved cell shrinks the candidates of up to a dozen neighbors.
  • Spend hints on the knot, not the loose ends: one revealed digit in the middle of a stuck region usually unravels the rest by pure logic.

Features

  • 200 puzzles that scale from 4×4 with one blank to 6×6 with eighteen
  • Three-mistake rule with instant red-flash feedback on conflicting digits
  • Row, column and box highlighting around the selected cell
  • Hint button that writes a verified-correct digit into a stuck cell
  • Erase key for revising your own entries — starter digits stay locked
  • Points for every valid placement, with puzzle number and solved count saved locally
  • No clock and no move limit — mistakes are the only pressure
  • Self-contained page that keeps playing with no connection at all

Frequently asked questions

Is this real sudoku or a simplified version?

Real sudoku — the constraint set (each digit once per row, column and box) is exactly the classic one. Only the grid dimensions change: 4×4 with 2×2 boxes, then 6×6 with 3×2 boxes.

What counts as a mistake?

Placing a digit that conflicts with one already visible in the same row, column or box. It flashes red and increments the mistake counter; at three the puzzle ends and you can retry it fresh.

How hard does it get?

The first puzzles hand you a nearly finished 4×4 grid. By the end of the 200-puzzle run you're solving 6×6 boards with eighteen empty cells, which demand systematic elimination rather than spotting.

What should I do when I'm completely stuck?

Re-scan for a forced cell you missed — small grids almost always have one. Failing that, the hint button reveals one correct digit, which is usually enough to restart your chain of deductions.

Does the game remember where I was?

Yes — the next puzzle number and your lifetime solved count are stored by the browser on your device, so closing the tab loses nothing.

Can I play it on a computer as well as a phone?

Yes. The whole interface is taps on cells and a keypad, which works the same with mouse clicks, and the layout stretches to fit larger screens.

More free games like Sudoku →

More Puzzle games

See all →

Browse categories