Color Pour

Color Pour is a tube-sorting puzzle built around a single decision: which tube feeds which. Each tube holds up to four stacked layers. Tap one and it lifts to mark itself as the source; tap a second and the entire unbroken run of color sitting on top pours across, but only if that tube is empty or already capped by the same color. A board is solved when every tube is one solid color or standing empty.

The first five levels are hand-built to teach the rule in stages, from two tubes and one color up to five tubes and four colors with a pair of empty buffers. Everything after that is generated from a per-level seed, so a given level index always builds the same board and rebuilds identically on a replay. The ramp adds colors rather than clutter: four or five through the twenties, six by the late forties, seven and eight in the expert range, inside a hard ceiling of eight tubes.

A comfortable board resolves in twenty to sixty seconds, while a late one with a single spare tube can absorb several minutes of unwinding and re-stacking. Progress lives in your browser, so the title screen always offers the level you stopped on out of the 200 available. Alongside the main run sits Pour of the Day, a date-seeded board drawn from the first fifty levels — the same puzzle worldwide on any given day — with a counter for consecutive days cleared.

How to play Color Pour

Color Pour is played with two taps: one to choose the tube you are pouring from, one to choose where it goes. Nothing is on a timer, so you can study a board as long as you like before committing.

  1. Tap any tube that still holds liquid. It rises slightly to show it is the selected source.
  2. Tap a second tube to send the liquid over. It only moves if that tube is empty, or if its topmost layer already matches the source's topmost layer.
  3. Each pour carries the whole unbroken run of that color — or as much as fits, since no tube ever holds more than four layers.
  4. Tap the lifted tube again to drop the selection and pick a different source.
  5. Tap HINT to have the game ring one source tube and its destination for a few seconds. Three hints are held at a time, and the stack refills to three every four hours.
  6. From level 20 an UNDO pill appears with one credit per level; spending it returns your last pour's layers to the tube they left.
  7. Reduce every tube to a single color — empty tubes are fine — and the level-clear star fires. Tap NEXT to move on.

Tips and strategy

  • Empty tubes are the scarcest thing on a late board, which hands you only one or two. Dumping a full single-color run into one buys nothing, because no new layer is exposed underneath.
  • Hunt for two tubes whose top layers already match. That pour is effectively free: it opens a fresh layer without consuming any of your empty space.
  • Because a pour moves the entire matching run at once, a tube capped by three identical layers is worth far more than one capped by a single layer.
  • Hold the undo credit back for the moment you commit a deep run into the wrong destination — there is exactly one per level, and it reverses only the most recent pour.
  • The hint is not a guess: it searches the board as it currently stands and rings the first move of a real solution. If it reports nothing to show, the board is genuinely out of legal pours.

Features

  • 200 levels — five hand-tuned openers plus 195 seeded procedural boards
  • Deterministic generation: a given level index always builds the same tubes
  • Four-layer tubes, scaling to eight tubes and eight distinct colors on expert boards
  • HINT button backed by a three-hint stack that refills every four hours
  • UNDO pill unlocked at level 20, worth one reversal per level
  • Pour of the Day — a date-seeded board shared worldwide, with a consecutive-day streak
  • Level progress, hints and streak stored in your browser and restored on the title screen
  • Self-contained page that keeps running offline once loaded; plays with touch or a mouse

Frequently asked questions

How many levels are there?

Two hundred. The first five are hand-built to introduce the pour rule one step at a time; the remaining 195 are generated procedurally from a per-level seed.

Why won't my liquid pour across?

A pour is refused when the destination is already full, or when its top layer is a different color from the top layer of the tube you selected. Empty tubes accept any color.

Can I take a move back?

From level 20 onward, yes. The UNDO pill carries one credit per level and returns the layers from your most recent pour to the tube they left.

What is Pour of the Day?

A board picked from the first fifty levels using the current date, so every player gets the same puzzle on the same day. Clearing it on consecutive days builds a streak.

Is my progress saved between visits?

Your current level, remaining hints and daily streak are kept in your browser's local storage. Clearing site data for the page wipes them.

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