Mahjong Mini
Mahjong Mini is tile-matching solitaire distilled: eight bold symbols, compact boards, and the classic freedom rule — a tile can only be picked up when nothing rests on top of it and at least one of its left or right sides is open. Because every one of the 200 layouts is generated in reverse from an already-cleared board, a valid clearing order is guaranteed to exist on every level.
Two modes change how that clearing feels. Classic is the thinking mode: every board grants a move allowance (the pair count plus a 40% cushion), and both matches and mistaken taps spend from it, so efficiency is the whole game. Rush is the adrenaline mode: 90 seconds on the clock, a five-mismatch limit, and a combo meter that pays an extra 25 points for each quick consecutive match — string ten together and the clock hands back three seconds.
Boards start as flat single-layer diamonds and grow into hexagons, turtles and pyramids stacked three layers high, which is where the real puzzle lives: the tiles you can't see yet. Shuffle, Undo and Hint buttons sit under every board for the moments a layout fights back. A board takes one to three minutes, and both your furthest level and your best score are remembered.
How to play Mahjong Mini
Every board is cleared the same way — find two identical tiles that are both free, and tap them in turn.
- Check which tiles are free: nothing may sit on top, and either the left or the right side must be open. Locked tiles shake when tapped.
- Tap a free tile to select it — it lifts and glows.
- Tap a second free tile carrying the same symbol to clear the pair from the board.
- Avoid wrong pairs: a mismatch shakes both tiles and costs a move in Classic or one of your five allowed errors in Rush.
- Match again within two seconds to grow a combo — each step of the chain is worth 25 extra points.
- Reach for Shuffle, Undo or Hint below the board when you're boxed in, and clear every tile to finish the level.
Tips and strategy
- Work the top layer and the outer edges first — high and wide tiles are the ones pinning everything else shut.
- When three copies of a symbol are visible, clear the pair that unlocks the most covered tiles; the third copy will meet the fourth eventually.
- A pair that frees nothing can usually wait. Spend your matches where they open locked rows, especially on turtle and pyramid boards.
- In Classic, a careless tap costs the same as a good match, so read the left-right gaps before committing — the freedom rule is all in those gaps.
- In Rush, speed outscores caution: fast chains at +25 a step build score quicker than perfect play, and the ten-chain bonus buys back time.
- Hold the Shuffle for a true dead end — Undo is often enough, since most jams are one greedy match in the recent past.
Features
- 200 levels of tile-matching solitaire, each layout generated backwards from a solved board so a clearing order always exists
- Two modes: Classic with a per-board move allowance, and Rush against a 90-second clock with a five-mistake limit
- Combo scoring for quick consecutive matches, plus a +3-second reward for a ten-match chain in Rush
- Shuffle, Undo and Hint boosters available on every board
- Layouts that ramp from flat diamonds to three-layer turtle and pyramid stacks
- Eight chunky, readable symbols designed for small screens
- Furthest level and best score kept in your browser between visits
- Loads as a single self-contained page and keeps working without a connection
Frequently asked questions
What exactly makes a tile "free"?
Two conditions: no tile may overlap it from the layer above, and at least one of its sides — left or right — must have no neighbor. Tiles that fail either test shake when tapped and can't be selected.
Can a board become impossible to finish?
Every layout has at least one full clearing order by construction, but matching in an unlucky order can still wall you in. That's what Undo and Shuffle are for — step back a pair, or rearrange what's left.
What's the difference between Classic and Rush?
Classic has no timer; you manage a move allowance instead, and leftover moves convert to bonus points. Rush gives you 90 seconds, tolerates five mismatches, and rewards fast combo chains. Rush is open from your first visit.
How many levels are there?
200, and they're deterministic — level 37 is the same board for everyone, every time, so a level you failed can be studied and beaten.
Is anything paywalled?
No. Both modes, all 200 levels and the three boosters are playable free on this site.
Will I lose my progress if I close the tab?
No — your current level and high score live in the browser's local storage, so they're still there next time you open the game on the same device.